jueves, 27 de febrero de 2014

DCS: Mig-21Bis (I)

Beczl Studios pasa a ser Leatherneck Simulations. Beczl ha dejado el equipo de desarrollo y cerrado su estudio. Ahora el resto del equipo ha creado un nuevo estudio y a retomado el proyecto.

Dear DCS Community,
First of all, a massive thank you for your patience.
We know it is frustrating to be kept in the dark, especially after the bombshell of an announcement that was dropped in January.
It was never our intent for our internal issues to go public. Unfortunately we've had to hold off on making this announcement for far too long.
Every team and business will at some point undergo difficult times, times where everything is seemingly smashed to pieces and the outlook seems most dire.
After having experienced this, we can look forward to a bright future, moving forward as a team that is now stronger than ever.
While we appreciate the fact that everyone is eager to know exactly what lead us to the internal difficulties,
we feel the need to keep as much of our private matters, private. We're here to deliver top-notch quality DCS products, not to run a forum soap opera.
No development team can exist without trust between its' members.
Of paramount importance is internal transparency and accountability-- especially with regards to financial transactions. A key issue was identified
where this requirement of trust broke down, and as such, steps had to be taken to protect everyone involved in the development of this module.
We can confirm that Laszlo “beczl” Becz has recently left the MiG-21 team.
Beczl has resigned his position amicably, and without any external or internal pressure to do so.
Hence, we are hereby known as Leatherneck Simulations and we are here to stay.

This internal restructuring primarily affect those of you who have backed the MiG-21 project on IndieGoGo.
To make it abundantly clear:
We do not have, nor will we receive, a single cent of the funds raised on IndieGoGo.
However: in the interest of goodwill and as a thank you for your incredible support over the years, we will honor each and every backer to its' fullest extent, at our own cost.
Some physical items that you are entitled to may be slightly delayed (Shirts, DVDs, etc.). We simply do not have the money required to produce these items en masse before release.
In essence, the only difference to you (the backer) -- is that you may have to wait a short period to receive your physical goods. We hope that is amicable.

Hold On! Isn't Beczl the founder of the DCS: MiG-21?
Yes and No. The DCS: MiG-21 started as a 50/50 partnership between beczl and Novak Djordjijevic (Dolphin887). Novak has been the driving force for code development on the MiG-21 for the past 3 years, and is responsible for the majority its' codebase.
Who is Novak?
Novak has been with the project since day one, and has been the main driving force behind the code development of the DCS: MiG-21. The majority of the systems and the AFM can be attributed to Novak. With only 38 posts on the forum to date, it is understandable that he has flown under the radar.
Can I get a refund for my IndieGoGo contribution?
This is not our responsibility or decision.
We will honor your contribution to its' fullest extent at our own cost.
We do not have any of the money contributed via the IndieGoGo campaign.
Whatever you drama queens. When is this damn thing getting released?
While work has continued at a steady pace during these internal issues, it goes without saying that we are now slightly short on manpower and time has been lost.
We are looking at several options for release windows. Do not expect a long delay from the previously announced release date.
WHAT!? But you said March 30th?!
At that time, no one expected something this big to occur and hinder our development progress.
We are committed to giving you accurate and realistic time frames.
It is what you deserve and what we should be held accountable for. We will see to it that this is the case in the future.
But, seriously, when are you releasing?
There will be more info on this soon. Promise.
What happened to all the videos?
The videos are old, outdated and do not paint a proper picture of the module at this point in time.
The aircraft is a completely different piece of software relatively to a year ago.
We will post new videos very soon.
What about the MiG-23?
The MiG-23 is not in our near-future plans. It remains an attractive option for us in the long-term, as code commonality with the MiG-21 amounts to roughly 60-70%.
We hope to share future plans with you soon. There are things we are incredibly excited to show you.
I have more questions?
Feel free to ask in this thread. We understand that recent events are frustrating from an outside perspective. We are committed to to DCS and hope we can put your fears to rest.

Once again, a sincere thank you for your support, patience and understanding.
With your continued support we are here to stay and will help to foster a simulation environment that is everything a simmer could ever wish for.
Look towards a new development update for the MiG-21 later today.
Leatherneck Simulations
DCS: MiG-21bis Team
Leatherneck Simulations
DCS: MiG-21bis

domingo, 23 de febrero de 2014

DCS: World Beczl Mig-21Bis (III)

Parece que hay novedades en el desarrollo del Mig-21Bis, estaremos a la expectativa :)

Announcement coming in the first days of next week.

DCS: World Update (VIII)

¿Eagle Dinamic se plantea trabajar en un DCS: M1A2?, veremos a ver a que sucede.

Dear all,
We are looking for detailed information on the M1A2, preferably SEP update, to include:
1- Commander's independent thermal viewer (CITV) with second-generation thermal imager, commander's display for digital colour terrain maps for IVIS.
2- DRS Technologies second-generation GEN II TIS thermal imaging gunner's sight.
3- Inter-Vehicle Information System (IVIS.) The IVIS system allows for the automatic and continual exchange of information between vehicles. By incorporating information provided by an on board Position/Navigation (POSNAV) system, unit commander's can track the location and progress of subordinate elements automatically, without tasking vehicle crews. In addition enemy positions can be identified, plotted and disseminated, while reports and artillery requests can be automatically formatted, transmitted, and processed. Lastly, map graphic control measures and operational orders can be rapidly distributed via the IVIS system.
4- Complete and detailed description of the driver control system and driver's integrated display and thermal management system.
5- Detailed functional description of all commander, gunner and driver control panels.
6- Detailed and complete photography of inside commander, gunner, loader, and driver areas. 
- Note, please do not just link to items found on Google. Been there, done that.
If you feel you have unique data that is NOT classified, pleas drop me a PM. We may also be looking for M1A2 SMEs.

DCS: World WW2 1944 (VI)

Actualización del proyecto de RRG Studios WW2 1944, Update #29

Friday February 21, 2014 Development Update – The Importance of Planning Ahead
2 comments   Liked  16 likes
Afternoon gentlemen!
Sorry, I was traveling back home last weekend, had to skip out on the update.
This Friday, my usual practice of selecting something to show on Friday morning proved very near-sighted. My plan to show the Bf.109 as it is in the engine came to a screeching halt.
As DCS WWII is part of the general DCS development environment, a bug introduced on Thursday made the entire environment look off. Very off. Everything is black and shiny.
I have screenshots and I’m still not sure what’s worse, to show them or not to show them.
This is pretty normal for a development environment, that’s what keeps it less tedious and gets the developers chuckling, but I’m not sure if publicly showing silly bugs, especially someone else’s bugs, is really appropriate.
Basically, imagine the entire game world covered with black lacquer, and you’ll get the rough idea of what everything has looked like for the past two days.
Perhaps, the best solution is to keep these for now, then do a non-Friday update early next week once the bug is fixed, where we can show what the bug looked like, and what it looks like with the bug fixed and the cockpit systems working.
Other than that, the work is progressing. The two-man team making the Bf.109 are ticking off their tasks. The systems programmer is currently finishing up the FuG 16ZY implementation, and the aerodynamics programmer is doing the MW 50.
The best bit of news for this week is that the web programmer our team is sharing with a lot of other development tasks has finally jumped back onto our web interface, the work that had lay dormant for some time. He’s been doing nothing but our stuff since Monday. I’ve made some overly optimistic predictions before, so I won’t today, but the plan is to stay on the task until it’s complete and released to the public.
On the Fw 190D-9 front, we’ve hit a bit of an unexpected barrier. While we have gigabytes of original factory documents on this aircraft, as it turns out, some of the less important systems just don’t have a good enough technical description in any of the sources available to us. It was a lot easier with the P-51 because we had access to a living breathing aircraft and to the men who fly it. With the Dora, we don’t have that luxury.
We have a list of about a dozen questions on things like the circuit breaker panel and the oxygen system and info plates like deviation tables and Baumusterkartes. We need to have one last internal discussion Monday, and then we’ll probably post these publicly. Hopefully someone in the community will have some rare bit of knowledge that we don’t that will allow us to close that final tiny gap in our references.
On a final note, several of our external team members are located in Kiev, Ukraine. I’ve been to that beautiful city many times. Clean, green, always pleasant, wonderful people, great food. One of the few cities in the world I’m always glad to visit, always sad to leave. I was actually looking forward to flying down there for a couple of days this trip, and I’m absolutely crushed by the recent events. It breaks my heart to see the streets I’ve often walked on fire.
I really hope that somehow, some way, the situation will deescalate, things will come down, and people will stop dying in the streets. How incredible to even be writing these words.
Let’s all hope for a speedy resolution to this crisis.

DCS: World Beczl Mig-21Bis (II)

Mas datos del desarrollo del Mig-21Bis
Originally Posted by Scrim  View Post
I just gotta ask, if you've actually sorted out your issues within the team, what's up with almost every single YT film of your module still being set to private?
Surely you understand why that isn't exactly incredibly trust inspiring, or why it doesn't make sense? I can hardly imagine there being some complex bureaucratic process behind making YT films public.
The account those videos were posted under is deprecated following the internal structural changes.
The MiG-21 is a completely different aircraft from the time of those videos. Almost every single line of code and every piece of artwork has been replaced or changed in some way. 
They are not representative of anything anymore. This of course does not include the latest startup video that was posted.
We will be posting new videos soon.

DCS: World Update (VII)

Eagle Dinamics pone a disposición de sus clientes, una serie de descuentos para los clientes que han comprado los productos fuera del periodo de rebajar.

Press Release
DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.
When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product. 
If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.
This bonus escalates with the purchase of additional DCS products:
3 DCS products: 30%
4 DCS Products: 35%
5 DCS Products: 40%
6 DCS Products: 45%
7 DCS Products: 50%
8 DCS Products: 55%
9 and more DCS Products: 60%
Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.
These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from
The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/en/personal/account/Russian: http://www.digitalcombatsimulator.com/ru/personal/account/
Note: Bonus accounts are based on the local currency of purchases. 
About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.
The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Oculus Rift en DCS: W

Llegan mas noticias de la integración del Oculus Rift en DCS: World

So, I got permission for Oculus to say a bit more...
Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).
Alex has been working with it the last week and we already have DCS up and running on the Rift to include:
Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration
More to still do, but things are shaping up well.

DCS: BO-105 PAH-1A1 (II)

Nuevas imagenes de la cabina del Bo105 PAH-1A1

Some Screenies of the Roof Console and the Collective.
Less time in the moment. Exterior model is unwrapped and ready for skinning.
I'll use this post to collect your wishes, concerning the skins you like.
Thanx again for your patience

DCS: World Update (VI)

Progreso en el modelo 3D actualizado del Su-24M

Su-24M WIP.

RAZBAM Mirage 2000C (I)

RAZBAM trabaja en el AFM del Mirage 2000C

Remember that little "surprise" we had for the DCS crowd? well here it is:
Announcing the Mirage 2000C for DCS, with a superb model from Metal2Mesh (creators of some of the finest models around) we´ll bring to DCS this magnificent product. We have learned so much during the T-2 development process that we decided to move forward with this high performance and high profile fighter. Does this means we cancelled the T-2? not at all, gentlemen, it´s just being moved aside for the time being. But enough of the chatter, let´s put some pics here!..
Also, we´ll have another big DCS surprise shortly, regarding other models being readied for DCS, all these will have an AFM , aiming for the highest fidelity possible, in a combat simulator.
Gentlemen, we officially announce, the RAZBAM Mirage 2000C for DCS

DCS: World Update (VI)

De la pagina de ED en Facebook

Roland WIP

DCS: World VEAO Bae Hawk (V)

El VEAO Hawk se retrasa por cuestiónes de derechos de autor con Bae, esperemos que solucionen.

Dear All,
Here is the current situation with the Hawk anticipated release date for the end of February.
We are still in discussion with BAE regarding the IPR licence agreement of using the Hawk name, shape and functionality of the aircraft. This has taken longer than expected and will put us past the anticipated February release date.
There are also some fundamental changes coming in DCS World 1.2.8. that benefit all 3rd party developers and you, the pilots flying our mods. 
We feel that given the delay on the IPR issue, we can benefit from these changes in 1.2.8 and want to make full use of them to give you a better product.
Therefore; release of the Hawk will be delayed until the IPR issue is resolved and DCS World 1.2.8. has been released to the public.
We would like to thank you for your continued support and patience on the Hawk project and look forward to seeing you flying Hawk around in DCS soon.
Chris and the VEAO team

viernes, 7 de febrero de 2014

DCS: SA-342 (I)

Este es un projecto de un frances llamado "Pat01" que ha querido añadir el helicoptero SA-342 a DCS: World, por ahora el projecto progresa, y esperemos que podamos ver muchas mejoras a lo largo de los meses.

Just a little vid to show you AM radio tests, communication with wingman
El Video en cuestíon en youtube:

DCS: World Update (V)

Eagle Dynamics trabaja en la integración del Oculus Rift en DCS: World


DCS: World WW2 1944 (V)

Nuevo update de los viernes de DCS: World WW2 1944, esta vez nos comentan que el manual de FW-190D-9 ya está en su fase beta, que se están realizando progresos con el Oculus Rift y la primera imagen del modelo 3D externo del Me262A1

Friday Development Update - February 07, 2014
4 comments  Like  16 likes
Hello everyone,
A very busy week here in the office. I’ve finished the alpha version of the Fw 190D-9 manual. Really enjoyed it. Starting on the 109K-4 manual next week, should be easier and quicker. Had a lot of fun scouring gigabytes of scanned original documents looking for info on cockpit controls, system diagrams, procedures, numbers, etc. Totally new experience for me, even after what, 14 years of doing flight simulations.

Thanks to the manual and a certain button in the Dora cockpit, we have a new office meme. We’ve always been a memetastic group. Most people don’t realize just how juvenile a bunch of flight sim developers can be. One minute we’ll have an aircraft designer with 20 years of experience designing real planes fill out the whiteboard with formulas in order to double-check some flight test curves, and the next minute he’s bellowing animal sounds and making Gumbys faces.
We were woefully short on a DCS meme, and now, thankfully, we have one. We could not be happier.
There is a little thing stuck in the far back corner of the Dora’s left console that the manuals call the Flugzeugvernichter, that is, Aircraft Self-Destruct. Somehow the word Vernichter just really stuck, and now the entire office presses invisible buttons and yells “Vernichter”. We also have to add it to the end of every German aviation term we can. Spreizklappenanzeigen? Spreizklappenanzeigen Vernichter! Kraftstoffverneblerleitung? Kraftstoffverneblerleitung Vernichter!
What do you call a device that destroys your ability to disable the self-destruct button for your aircraft? A Flugzeugvernichtervernichtervernichter.
As any inside joke, it’s probably weird to anyone outside out small group of old friends, but, well, we enjoy the heck out of it right now.
Now, another really exciting thing we’re doing this week is playing with Oculus Rift. It’s pretty good, although the implementation is pretty basic at the moment. No 6DOF yet, and the world outside is a bit warpy and it looks like you’re inside an egg, but the immersion of being inside the cockpit is just superb. It is such an incredible breakthrough, the feeling is so life-like, that words simply cannot describe it. Once I put it on, I don't want to take it off. Could spend hours just flying over the landscape and watching things move around. 

Great Scott!
Also, it’s really fun to bug people wearing a full face mask while playing a game. As you can see everything they’re doing on the screen, we love to add extra immersion by kicking and poking the player at the right moment. Also, it’s extremely annoying and maddening when those louts at the office break my immersion by kicking and poking me while I’m trying to enjoy an awesome gadget.
And finally, here’s a sneak peak at something else that's really beginning to shape up nicely.

Hope you guys have a good weekend!

DCS: World Update (IV)

Nuevo update para DCS: World 1.2.7, por ahora versón Beta, el lunes, habrá un actualización para la versión normal.

DCS Release Update 1 Change Log EN
  • Multiplayer. Improved server stability.
  • Combined Arms. Multimonitor Setup. Compass scale will shows in right position.
  • A-10C. CADC will works after repair.
  • F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command.
  • UH-1H manual updated.
  • Group fails to spawn if group ID is not specified for coalition. Fixed.
  • Su-25T. The CCIP mark will movable in the all height of HUD.
  • Fixed wrong location and name of the video file after video rendering.
  • A-10A. Corrected cockpit shape and textures.
  • ATGM launchers doesn't launch second missile. Fixed.
  • Some minor graphics tunes.

DCS: Flaming Cliffs 3 (I)

El nuevo modelo 3D externo del Mig-29 de FC-3 sigue adelante.

New screenshot of new model Mig29 (WIP) by Skylark

DCS: World VEAO Bae Hawk (V)

Una nueva entrada del VEAO Hawk mostrando datos de su nuevo modelo de daños y mas información del desarrollo

Good morning guys and what a beautiful sunny morning it is in London today, I feel a productive day coming up
Damage Model
To carry on the discussion about our damage model; essentially Crow has finished the modeling for the damage model and I have to say what an amazing job he has done!!
Here is a list of the cells that I talked about earlier and as you can see there are a lot!!

Each cell within the sim recognises when it has been hit and the damage will vary from small bullet holes to large holes to complete damage.
That's now handed over to Tango who will start to code the damage model to the systems which is no easy task.
The damage model as it is now will be included in the February release but the systems damage model will be worked on through the public Beta phase as it's a mammoth task.
As an example here is the schematic of the modelled hydraulic system.

You can see the level of detail that has been coded into the Hawk in just this one system and there are a few to work through.
For future reference I'll be describing these as "systems damage model" so you know what I'm talking about.
Apologies about the blurred pictures bit I want our testers to have a go at shooting each other and testing the damage model first before posting up images publically.
This is the part I don't like, seeing out jet all shot up 
The HUD has been tweaked and the HUD glass 3d model has been put into the mod.
Still a little bit of tweaking to do to make it fit perfectly but at least the testers can actually aim the rockets and guns now.
To Do
What's on my to-do list today:
Keyboard and joystick controls integration - I'm going around the cockpit coding in all the switches, dials and levers into the default templates so it makes it easier to assign your controls. I'll then hand that to Tango to integrate into our code so they actually work.
Training missions - The engine start up sequence has changed, so I need to amend the first training mission and then carry on writing the other missions for navigation, weapons, etc.
And as this is a British aircraft I'm afraid no Morgan Freeman voice over, you'll have an expert airline pilot Captains voice instead 
CRM - I think i've mentioned this before but we will have a CRM system where you can log in to retrieve your activation codes. We're still working with ED on hooking our system into the module manager within DCS World but we also need this independently for our licence system, so I'm working on some of that today. This also includes the Paypal integration and testing so I feel my credit card getting a bit heavier today. I just hope the refund section works!!!
Here is my current test page:

That's all for today and I hope you have a lovely Sunday,

domingo, 2 de febrero de 2014

DCS: World Update (III)

Nuevos model los 3D estan en desarrollo para DCS: World, no hay fecha definitiva para su salida, pero esperamos verlo pronto. Los modelos finales pueden variar con respecto a los mostrados.

TPZ-1 Fuchs
Otokar Cobra
BM-27 Uragan
Improved Hawk Command Post
Improved Hawk Launcher
Improved Hawk Generator
5P85S Launcher
5P85D Launcher

DCS: World WW2 1944 (IV)

Nuevo update de WW2 1944, en el nos muestran la cabina del BF-109K-4 dentro del simulador DCS: World, además, se muestran los primeros modelos 3D del P-47D-30 Thunderbolt.

Hello folks,
A few things for today’s update.
First of all, it’s a bit cold in Moscow right now. Catching a LAX-MOW flight is always fun in winter, especially in late January – early February. Board the plane in balmy LA with +82 F outside (+27 C), bam, 12 hours later walk out to -16 F (-27 C). It’s so cold inside my apartment, I literally have to sleep wearing outside clothes under two sets of blankets. Managed to land here during the coldest week of the entire Russian winter. Eagle Dynamics offices are a bit better, especially during the day when the outside warms up a bit. Early in the morning when you just get in though, well, today we’ve been joking about working at Igloo Dynamics.
The FW.190 manual is progressing very well. Been keeping me very busy. Sometimes jet lag is a good thing, gives me so much more time to work on those charts and graphics, but working from home at night with the world frozen stiff around me and the winds howling outside, well, it’s quite an experience.
The Bf 109 is getting along nicely. Two programmers are working on it at the moment, one dealing with various internal systems, and the second one doing cockpit gauges and animations. The internal systems are pretty much done, there’s just a bit of work left on the engine model. The cockpit is kind of half-baked at the moment, the visuals are a bit messy, especially the connection between the external and the internal model that’s all glitchy. That’s why we’re just going to look down today. I’d rather not show the gunsight and the canopy framework. 
The P-47 external currently looks like this. Very long process to get the model to this point because so much of the work cannot be shown with screenshots. The model is fully articulated, and has all the internal parts that are all mapped and animated. There’s also a few sub-variants all in there, with and without the dorsal fin, a couple of different propellers. Only one variant is going to make it into the final game, but it’ll be decided later once the programming begins. Otherwise it’s at least a month of extra work for each of the changes in airframe or the propeller.  

With that, I’m off to the exciting world of Triebswerkanschlüsse and Kaltstartvorbereitung.

DCS: World Combined Arms (I)

Por fin empezamos a ver un update de Combined Arms, el modulo de control tactico terrestre para DCS: World.

En el video de la futura versión 1.5, se muestra las primeras mejoras en concepto de control de tirpo balistico para los carros de combate.

T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.
Range counter in meters