jueves, 30 de enero de 2014

DCS: World VEAO Bae Hawk (IV)

Parece que el desarrollo del VEAO Bae Hawk se acelera mientras nos acercamos a febrero, esta ves, nos hablan del nuevo modelo de daños que trae el aparato.

http://forums.eagle.ru/showpost.php?p=1983611&postcount=959
Hey guys,
It's been a while since the last dev diary update so apologies for that and you'll read below why that is.
No news is good news right
The team have been extremely busy over the past few weeks getting a Beta release ready for the beta testers to have a play with and I think judging by the feedback we're getting they are loving the improvements to the jet.
We've had a couple of bugs running around the system; things like HUD not working and weapons unexpectedly not firing from one wing but they are under control and will be fixed in the next patch for the testers.
We also had a good multiplayer test last week and all jet slots in the mission were filled with testers lining up to get some flight time. Thanks to Snoopy for organising that and it went very well. It was also very humbling to see over 9 Hawk's flying around in the same airspace, and not all doing aerobatics.
Damage Model
And now to talk about something we haven't really mentioned before; the Damage Model.
We've kept this a very closely guarded secret and for good reasons.
Crow has done some amazing work on the damage model and break down of the collision model ready for the February release which will then be further worked on during the public Beta phase.
The aircraft has been broken down into "cells" which are specific to certain parts of the airframe, and systems within them.
When a cell gets hit by a bullet as an example, the part of the 3d model within the cell will show damage but we're not stopping there.
Within each cell we know what "system" is affected, be it hydraulics, electrical, etc. and that system will either degrade over time or outright be non functional upon the hit. This will have knock effects to other systems that the damaged system is tied into.
One simple example could be that a wire leading to the nav light, within a wing section is damaged. The nav light may work perfectly for an amount of time before ceasing to function.
This is the level of detail we will be going into throughout the Beta stage.
I'm not going to reveal any graphics, renders or screenshots just yet but let me throw some numbers at you.
So, to the numbers. Here is a breakdown of the amount of cells for each section of the aircraft:
Front section - 12 cells
Mid section - 12 cells
Aft section - 19 cells
Wing section - 17 cells
Total damage cells - 60
That's a whole lot of damage to be taken on specific sections of the aircraft and the systems within them that can be affected, I hope you agree.
The model has been updated to incorporate these cells and like I said some of the cells have had the damage 3d model applied to them. Blondie is re-texturing the main skins to take account of the new 3d model and Snoopy is looking at the US skins as well.
Once we put all of the pieces back together again and into the mod and released to the testers I'll post up some screens.
To the Future
We are still on track for a release at the end of February.
Ed have done some updates to core DCS World for us that affects multiplayer capability, I.e. if you don't have the mod installed, you can't get in the aircraft and we'll be testing those out over the next couple of weeks.
We're working on our backend and frontend payment and licensing process, with integration into ED's own website system, module manager and of course Steam.
So the next four weeks for the team are going to be our busiest I think to get this amazing product out to you.
Once again thank you for all of your support and enthusiasm, it is amazing!!!
Chris and the team.

DCS: World Update (II)

Nos han llegado unas imagenes de un nuevo modelo IA para DCS: W desde la pagina Facebook de ED. Esta vez es el modelo 3D actualizado del Crucero de misiles Project 1164 Atlant, nombre en clave "Slava" por la OTAN. El modelo sustituirá al modelo anticuado que se encuentra en DCS: W. Esperemos poderlo ver surcando el mar en las proximas

https://www.facebook.com/media/set/?set=a.10153539598095341.1073741837.441639040340&type=1




Glowing (I)

Glowing Amraam, uno de los creadores mas prolificos de videos en DCS: World, ha publicado un pequeño video que muestra los cortes montados para un anuncio de televisión de este simulador para una televisión rusa y el canal americano "Military Channel", este ultimo, comenzará e emitir el anuncia en febrero de 2014.

Released!
A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.
This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.
Feel free to subscribe for more videos!

domingo, 26 de enero de 2014

DCS: World WW2 1944 (III)

Ilya Shevchenko nos trae nuevas noticias sobre el desarrollo de WW2, en este nos muestra las primeras paginas del Fw-190D-9 y nos comenta el plan de desarrollo subsequente del proyecto.

http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/729345
Hello folks,
Wait, isn’t it still Friday somewhere?
The project is moving along. I have been putting insane hours into DCS the past couple of weeks, so much that it almost feels like a pre-release crunch.
On the development front, the Me.262 cockpit shown last week has had the last few kinks straightened out and is considered finished. Just waiting for the flight dynamics programmers, currently hard at work o the Bf.109K, to finish that plane and get on the 262.
The P-47 is also nearly there. The cockpit is virtually ready, while the external model is a bit farther along. The general pipeline for this project is a bit strange. Our cockpits are built a lot faster than our external models, and the programming time that comes after the 3D models are complete is even longer.
The order in which the planes will be completed is as follows. The FW.190D-9, in the development of which our team is also taking part, will be completed first (no ETA, not up to me too announce). The Bf.109K-4 will come next. Then the P-47. Then the Me.262. Then the Spitfire. The plan is still to release these piece-meal to all alpha-access backers as they are being done.
The landscape is also moving along. The most important part of the process is engine integration, that is, getting the DCS aircraft to fly over the new terrain, and all the other objects, vehicles, ships, and so on, to properly interact with it. This task is in late testing stages, and in the meantime creating the landscape itself has slowed down a bit. Once that task is complete, we’re going to dump an entire large team onto landscape creation, and will be looking at an alpha of a Normandy chunk in a matter of weeks.
As for myself, well, I have been doing a whole lot of writing and graphic design, and brushing up on my German as well. I’ll just show a single screenshot for now.



I am catching a flight to Moscow tomorrow afternoon. My main priority there is to finish the English version of the manual as well as its Russian translation, and to get started on the Bf.109 manual. I also want to get back to doing video updates, and hopefully give you guys a much better look at what’s happening with terrain and the 109K in video format.

DCS: World VEAO Bae Hawk (III)

VEAO nos da un vuelo por twitch TV mostrando el Hawk T.M1
http://forums.eagle.ru/showpost.php?p=1977851&postcount=1
For the first bit of eye candy for 2014 we thought we'd have a go at the Mach Loop Challenge by Baron. 
This is Javelin and I flying the mach loop and some formation fun.
I just love the cloud reflections and wingtip vortices!!
http://www.twitch.tv/ells228/b/497833582
I'll be making a high res video soon showing some portions of this flight but you can see the raw live footage here.
We'll include the mission in the Hawk release and will run a competition using it.
We hope you enjoy watching it as much as we enjoyed flying it ~
Chris and Mike