Unidades Sanitarias
Las unidades sanitarias acompañan a las unidades de combate y permiten tratar las heridas del personal herido en combate. Dichas unidades se suelen desplegar en puestos médicos en la trasera de las unidades, y mediante unidades de transporte sanitario, enviar los heridos a dichos puestos. Las únicas unidades permitidas para beneficiarse de las unidades sanitarias, son las unidades con calificación de INF, osea infantería.
Si una unidad sanitaria esta suministrada y esta en contacto con su cuartel general padre, puede tratar a los heridos a un ritmo igual a su nivel de competencia cada turno de GCS.
Green: 0.25% bajas
Inexperted: 0.50% bajas
Competent: 0.75% bajas
Crack: 1.0% bajas
Elite: 1.25% bajas
Si la unidad es atacada, esta no puede realizar ningún tratamiento de bajas, si es dañada, su eficacia sera degradada a un nivel igual a su daño en %. Por ejemplo, si una unidad competente tiene daños iguales al 15% su capacidad de reparación sera degradada igual a ((0.75/100)*15)=0.1125. 0.75-0.1125=0.6375->0.64.
Unidades de Reparación
Las unidades de reparación se ocupan de la reparación y la recuperación del material averiado y dañado en combate. Dichas unidades se despliegan en la trasera de la fuerza de combate en forma de puestos de reparación, desplegando unidades de recuperacion que se ocupan de transladar el material dañado a dichos puestos. Solo las unidades con la designación ARM o ART o Material de unidades INF, pueden beneficiarse de las unidades de reparación.
Si una unidad reparacion esta suministrada y esta en contacto con su cuartel general padre, puede reparar las unidades dañadas un ritmo igual a su nivel de competencia cada turno de GCS.
Green: 0.25% bajas
Inexperted: 0.50% bajas
Competent: 0.75% bajas
Crack: 1.0% bajas
Elite: 1.25% bajas
Si la unidad es atacada, esta no puede realizar ningún tratamiento de bajas, si es dañada, su eficacia sera degradada a un nivel igual a su daño en %. Por ejemplo, si una unidad competente tiene daños iguales al 15% su capacidad de reparación sera degradada igual a ((0.75/100)*15)=0.1125. 0.75-0.1125=0.6375->0.64.
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The third installment of the series of home-made Harpoon GCS rules in this new issue we focus on units that can regain our fighting force ground units.
Health Units
Medical units accompany combat units and allow to treat the wounds of injured personnel in combat. These units are usually deployed in medical posts at the rear of the units, and by medical transport units, sending the injured to such positions. The only units allowed to benefit from medical units, are units of INF-rated, osea infantry.
If a health unit is supplied and is in contact with his headquarters parent can treat the wounded at a rate equal to their level of competence each turn of GCS.
Green: 0.25% lower
Novice: 0.50% lower
Competent: 0.75% lower
Crack: 1.0% lower
Elite: 1.25% lower
If the unit is attacked, it can not make any treatment available, if damaged, its effectiveness will be degraded to a level equal to its damage in%. For example, if a unit responsible for damage equal to 15% repair capacity will be degraded equal to ((0.75/100) * 15) = 0.1125. 0.75-0.1125 = 0.6375-> 0.64.
Repair Units
The repair units involved in the repair and recovery of damaged material and damaged in combat. These units are deployed in the rear of the fighting force in the form of repair stations, deploying recovery units Moves that deal with the damaged to such positions. Only units with the designation or ARM or ART Material INF units, units eligible for repair.
If a repair unit is supplied and is in contact with his headquarters father, can repair damaged units a rate equal to their level of competence each turn of GCS.
Green: 0.25% lower
Novice: 0.50% lower
Competent: 0.75% lower
Crack: 1.0% lower
Elite: 1.25% lower
If the unit is attacked, it can not make any treatment available, if damaged, its effectiveness will be degraded to a level equal to its damage in%. For example, if a unit responsible for damage equal to 15% repair capacity will be degraded equal to ((0.75/100) * 15) = 0.1125. 0.75-0.1125 = 0.6375-> 0.64.
----------------------
The third installment of the series of home-made Harpoon GCS rules in this new issue we focus on units that can regain our fighting force ground units.
Health Units
Medical units accompany combat units and allow to treat the wounds of injured personnel in combat. These units are usually deployed in medical posts at the rear of the units, and by medical transport units, sending the injured to such positions. The only units allowed to benefit from medical units, are units of INF-rated, osea infantry.
If a health unit is supplied and is in contact with his headquarters parent can treat the wounded at a rate equal to their level of competence each turn of GCS.
Green: 0.25% lower
Novice: 0.50% lower
Competent: 0.75% lower
Crack: 1.0% lower
Elite: 1.25% lower
If the unit is attacked, it can not make any treatment available, if damaged, its effectiveness will be degraded to a level equal to its damage in%. For example, if a unit responsible for damage equal to 15% repair capacity will be degraded equal to ((0.75/100) * 15) = 0.1125. 0.75-0.1125 = 0.6375-> 0.64.
Repair Units
The repair units involved in the repair and recovery of damaged material and damaged in combat. These units are deployed in the rear of the fighting force in the form of repair stations, deploying recovery units Moves that deal with the damaged to such positions. Only units with the designation or ARM or ART Material INF units, units eligible for repair.
If a repair unit is supplied and is in contact with his headquarters father, can repair damaged units a rate equal to their level of competence each turn of GCS.
Green: 0.25% lower
Novice: 0.50% lower
Competent: 0.75% lower
Crack: 1.0% lower
Elite: 1.25% lower
If the unit is attacked, it can not make any treatment available, if damaged, its effectiveness will be degraded to a level equal to its damage in%. For example, if a unit responsible for damage equal to 15% repair capacity will be degraded equal to ((0.75/100) * 15) = 0.1125. 0.75-0.1125 = 0.6375-> 0.64.
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